﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FrameworkDesign.Example
{
    public class GameModel : MonoBehaviour
    {
        public static BindableProperty<int> killedEnemyCount = new BindableProperty<int>() { 
            Value = 0
        };

        public static BindableProperty<int> Gold = new BindableProperty<int>() { 
            Value = 0
        };

        public static BindableProperty<int> Score = new BindableProperty<int>() { 
            Value = 0
        };

        public static BindableProperty<int> BestScore = new BindableProperty<int>() { 
            Value = 0
        };
    }
}

